All the words the guide explains, in one list, with the chapter where each one first appears.
- Account Chapter 0.2
- Your login; one account works in every door to Claude
- Action Chapter 2.10
- Anything that changes the world outside the chat: saving, sending, clicking, moving
- Add-in Chapter 0.2
- A Claude panel installed inside Excel, Word or PowerPoint
- Agent Chapter 6.8
- Claude working on its own through several steps, with tools and a goal
- Agent loop Chapter 6.8
- Decide, use a tool, read the result, decide again, until done
- Agent SDK Chapter 6.8
- A library that puts the Claude Code engine inside your own program
- AI Chapter 0.1
- A program that learned from a huge amount of text how to understand and write language
- Allow once / Always allow Chapter 2.3
- The choice you get the first time Claude wants to use a website
- API Chapter 6.6
- A door for programs: send a request, get an answer back as data
- API key Chapter 6.6
- The long secret string that identifies your account to the API; treat it like a password
- App Chapter 0.2
- A program installed on your computer or phone
- Artboard Chapter 3.1
- One frame on the Design canvas, such as "Landing page — desktop"
- Artifact Chapter 1.8
- Anything Claude makes that lives beside the chat: a document, deck, sheet, design, app
- Attach / Upload Chapter 1.2
- Putting a file into the chat so Claude can read it
- Batch Chapter 6.7
- Many API requests answered within hours, at half price
- Brainstorm Chapter 0.4
- Produce many ideas quickly without judging them yet
- Brand Chapter 3.2
- The consistent look and voice of a company or person
- Brief Chapter 4.1
- A short, clear description of what you want, for whom, and what good looks like
- Browser Chapter 2.3
- The program that shows websites; Claude has a built-in one and can use Chrome
- Browser extension Chapter 0.2
- A small add-on inside Chrome; Claude in Chrome is one
- Bundle Chapter 3.5
- The package a Design handoff creates for Claude Code
- Canvas Chapter 3.1
- The area in Design where the picture appears
- Chat Chapter 0.1
- One conversation with Claude
- Clarifying question Chapter 4.4
- A question Claude asks to fill a gap in your request
- CLAUDE.md Chapter 6.2
- A text file in a project with the rules Claude Code reads at the start of every session
- Claude Code Chapter 6.1
- Claude working inside your files and programs: reads, changes and runs code
- Client Chapter 6.5
- The side that uses MCP tools (Claude Code, the app, your program)
- Cloud / Cloud session Chapter 1.12, 2.1
- Running on Anthropic's computers, so your laptop can be closed
- Code Chapter 6.1
- The text instructions that make software work
- Computer use Chapter 2.4
- Claude sees your screen and uses your mouse and keyboard
- Confidence Chapter 4.8
- How sure Claude is; ask and it will tell you
- Connect a folder Chapter 2.2
- Choosing one folder on your computer that Claude may use
- Connector Chapter 1.9
- A bridge that lets Claude read or act inside another app, like Gmail
- Console Chapter 6.6
- Anthropic's website for developers: keys, usage, spending limits
- Constraint Chapter 4.2
- A rule the answer must follow: length, language, style, things to avoid
- Context Chapter 0.5
- Everything Claude can see right now: your message, files, instructions, the chat so far (the desk)
- Context window Chapter 0.5
- The size of the desk; big but not endless
- Convention Chapter 6.2
- A habit a project follows: naming, language, how to run tests
- Cowork Chapter 2.1
- The "do it" side of Claude: plans, uses tools, makes files; now part of every chat, not a separate mode
- Cron Chapter 6.9
- The old way of writing a schedule like "every Monday at 9"
- Deck Chapter 3.3
- A set of slides for a talk or pitch
- Deletion protection Chapter 2.10
- Claude needs a clear Allow before permanently deleting a file
- Deliver Chapter 1.12
- Where a scheduled task's result goes
- Design Chapter 3.1
- A visual layout: picture, headline, buttons, colors
- Design system Chapter 3.2
- Saved rules for how your things should look: colors, fonts, spacing, buttons
- Desktop app Chapter 0.2
- The Claude app for your computer; folder access and computer use live there
- Dictation Chapter 1.10
- You speak, Claude turns it into text in the box
- Draft Chapter 0.4, 4.5
- A first version, good enough to react to
- Effort Chapter 1.1
- How hard the model thinks before answering: low, medium, high
- Example Chapter 4.3
- A real sample of what you want; teaches more than a description
- Export Chapter 1.8
- Save an artifact as a file: Word, PDF, PowerPoint, or send to Google Docs or Notion
- Extract Chapter 1.2
- Pull specific things out of a document: dates, amounts, names
- Folder instructions Chapter 2.2
- A note Claude reads whenever it works in that folder
- Format Chapter 4.2
- The shape of the answer: list, table, email, file
- Formula Chapter 2.6
- A spreadsheet cell that calculates and updates when numbers change
- Generate memory from chats Chapter 1.6
- The switch that turns memory on; on by default on Free, Pro and Max
- Generic Chapter 4.7
- An answer that could have been written for anyone
- Grant an app Chapter 2.4
- Choosing which programs computer use may control
- Guessing Chapter 4.4
- What Claude does when a gap in your request is left open
- Hallucination Chapter 0.5
- When Claude writes something that sounds right but is made up
- Handoff Chapter 3.5
- Passing a design from Claude Design to Claude Code to build
- Helper (sub-agent) Chapter 2.5, 6.4
- A separate Claude that handles one part of a task and reports back
- Hook Chapter 6.4
- A rule in Claude Code: when X happens, run Y, automatically
- In parallel Chapter 2.5
- At the same time instead of one after another
- Instructions for Claude Chapter 1.7
- The Settings box where you write how Claude should behave everywhere
- Iteration Chapter 4.5
- Doing something again, a little better each time
- Kind of ask (pattern) Chapter 4.6
- The type of job: create, analyze, research, transform, automate, build, decide, learn
- Knowledge cutoff Chapter 0.5
- The date Claude's built-in knowledge ends; newer facts need search
- Lifecycle event Chapter 6.4
- A moment a hook can attach to: session start, before or after a tool, finish
- Logged-in session Chapter 2.3
- Being signed in to a site in the browser, so Claude can act as you there
- Managed Agents Chapter 6.8
- Anthropic hosts your agent: loop, sandbox, memory, scheduling
- Master Prompt Chapter 4.2
- A request with all nine blocks, in a fixed order
- MCP Chapter 6.5
- The open standard for how an AI talks to tools; every connector is MCP underneath
- Memory Chapter 0.5, 1.6
- The small notebook of facts Claude keeps about you between chats
- Mockup Chapter 3.1
- A picture of what something would look like before it is built
- Model Chapter 0.3, 1.1
- A version of Claude's brain: Haiku, Sonnet, Opus, Fable; faster or smarter
- Off-topic Chapter 4.7
- An answer about something near your question, not your question
- One-pager Chapter 3.3
- A single designed page that explains one thing
- Outputs Chapter 2.6
- The Cowork panel listing the files Claude made, with Download
- Permission (authorize) Chapter 1.9
- The step where another app lets Claude in
- Permission mode Chapter 2.10, 6.10
- How Claude handles actions: ask every time, check automatically, or skip checks
- Plan Chapter 0.3
- Your package: Free, Pro, Max, Ultra, Team, Enterprise ("Max 5x" is now Max, "Max 20x" is now Ultra)
- Plugin Chapter 1.11
- A bundle of skills, connectors and helpers for a role, installed in one click
- Progress panel Chapter 1.4
- The box on the right during long tasks, listing the steps
- Progressive loading Chapter 6.3
- Claude reads only a skill's one-line description until it is needed
- Project Chapter 1.5
- A workspace with its own instructions, files and chats
- Project files (knowledge) Chapter 1.5
- Documents added to a Project once, readable in every chat there
- Project instructions Chapter 1.5
- The standing text Claude reads at the start of every chat in a Project
- Prompt Chapter 0.1
- The message you type to Claude
- Prompt caching Chapter 6.7
- The API charges much less for long text repeated in every request
- Prompt injection Chapter 6.10
- Text inside a page or document that tries to give Claude instructions
- Prototype Chapter 3.4
- A pretend app or site that looks and clicks like the real thing
- Pull request (PR) Chapter 6.9
- A proposed change to a repo that others review before it is merged
- Rate limit Chapter 6.10
- How many API requests are accepted per minute
- Read and write Chapter 1.9
- Some connectors only let Claude look; others let it act
- Remote vs local (MCP) Chapter 6.5
- A server on the internet vs one installed on your computer
- Repository (repo) Chapter 6.1
- A project folder under version control, so every change can be undone
- Request and response Chapter 6.6
- What you send to the API and what comes back
- Research Chapter 1.4
- A multi-step search: plan, search, compare, verify, write
- Reset Chapter 0.3
- Usage limits refill on a timer
- Review Chapter 4.5
- Reading something to find what is wrong before fixing it
- Role Chapter 4.2
- Who you want Claude to be for a task
- Routine Chapter 6.9
- A scheduled or triggered job in Claude Code
- Sandbox Chapter 6.8
- An isolated computer where an agent can run code safely
- Scheduled task Chapter 1.12
- A job with a timetable that Claude runs without you
- Scope Chapter 4.7, 6.2
- How wide a question is; also where a rule applies
- Screen Chapter 3.4
- One view of an app in a prototype
- Secret Chapter 6.10
- Any key, password or token; never in a prompt, repo or screenshot
- Selection Chapter 2.7
- The cells or text you have highlighted for the add-in to work on
- Sensitive topics Chapter 1.6
- Health, religion, politics and similar; a separate memory switch
- Server (MCP) Chapter 6.5
- The program that offers tools over MCP
- Session Chapter 6.1
- One working conversation in Claude Code about one folder or repo
- Side panel Chapter 2.7, 2.8
- The strip beside a document, browser or sheet where you talk to Claude
- Skill Chapter 1.11, 6.3
- A packaged "how to" for one job that Claude loads when the job matches
- SKILL.md Chapter 6.3
- The file at the heart of a skill: name, when to use it, the steps
- Slack Chapter 2.9
- The team chat app; Claude can be tagged in it on Team plans
- Slash menu Chapter 1.11
- Type / in the chat box to see skills you can call by name
- Source Chapter 1.3, 4.8
- Where a fact came from; click the tag to open the page
- Spending limit Chapter 6.10
- A cap set in the console; the API stops when reached
- Standing rule Chapter 1.7
- Something true every time: "short answer first"
- Structured output Chapter 6.7
- The API's answer always fits a shape you give it
- Style Chapter 4.3
- The way something is written; hard to describe, easy to show
- Summarize Chapter 0.4
- Make something long into something short that keeps the important points
- Tab Chapter 2.8
- One open web page
- Tag (mention) Chapter 2.9
- Typing @Claude in Slack so it sees the message
- Take a screenshot Chapter 2.4
- Claude looks at your screen once; the look-only form of computer use
- Task (Cowork) Chapter 2.1
- One job from start to finish, with its own session
- Team and Enterprise plans Chapter 2.9
- The company plans of Claude
- Template Chapter 4.6
- A request with blanks in it
- Terminal (command line, CLI) Chapter 6.1
- A text window where you type commands to the computer
- Thinking (extended thinking) Chapter 1.1
- Claude reasoning step by step before the final answer
- Token Chapter 6.6
- The unit Claude counts text in, about three-quarters of a word
- Tool Chapter 2.1
- Something Claude can use during a task: a skill, connector, browser, file
- Tool use (API) Chapter 6.7
- Claude asks to call functions your program has, with the right inputs
- Transcript Chapter 1.10
- The written version of what was said
- Trigger Chapter 6.3, 6.9
- What makes a skill load, or what starts a routine
- Typography Chapter 3.2
- The fonts and how they are used
- Usage limit Chapter 0.3
- How much you can ask before Claude tells you to wait
- Vague Chapter 4.1
- Missing the details that would let someone do the job well
- Verify Chapter 4.8
- Confirm something is true by looking at a second place
- Voice mode Chapter 1.10
- A spoken back-and-forth with Claude, mainly on the phone
- Web search Chapter 1.3
- Claude reads live web pages to answer you
- Wireframe Chapter 3.4
- A rough prototype in grey boxes
- Workflow Chapter 2.5
- A bigger, scripted version of helpers: many in planned stages
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